Just vibe code your own mini cms on top of your static site. Seriously though, I did this recently with mine and have had great results. It's not a Gutenberg WP experience, more like a decapCMS kind of thing.
There are quite a few CMSes that do static builds natively. If you hand one of those to Claude Code, you can get a more flexible and maintainable result more quickly. You can also point Claude Code to a CMS starter project in folder A And a vibe coded static site in folder B and pull them together.
That being said... if you're the sole author of your site, anything goes and yeah, you probably don't need a proper CMS. I certainly built my own share of 100-line Perl static site builders back in the day.
> “If you could do it, I suppose, it would be a good idea to live your life in a straight line - starting, say, in the Dark Wood of Error, and proceeding by logical steps through Hell and Purgatory and into Heaven. Or you could take the King's Highway past the appropriately named dangers, toils, and snares, and finally cross the River of Death and enter the Celestial City. But that is not the way I have done it, so far. I am a pilgrim, but my pilgrimage has been wandering and unmarked. Often what has looked like a straight line to me has been a circling or a doubling back. I have been in the Dark Wood of Error any number of times. I have known something of Hell, Purgatory, and Heaven, but not always in that order. The names of many snares and dangers have been made known to me, but I have seen them only in looking back. Often I have not known where I was going until I was already there. I have had my share of desires and goals, but my life has come to me or I have gone to it mainly by way of mistakes and surprises. Often I have received better than I deserved. Often my fairest hopes have rested on bad mistakes. I am an ignorant pilgrim, crossing a dark valley. And yet for a long time, looking back, I have been unable to shake off the feeling that I have been led - make of that what you will.”
Does any other game have true procedural generated magic systems like DF talks about? I have always been curious how and if they'll pull it off and if it will just end up being all pretty much the same
Noita isn't really on the level that DF describes. Noita randomizes wands and allows you to make custom spells by leveraging different qualities, but its not procedurally generating the rules of magic themselves. The rules are locked in from the start.
Generally people hate plagues. For instance I remember hating rock ballads in the early 90s. It all depends how much of a threat to civilization the thing is, currently, but later on in retrospect it becomes harmless and amusing.
I bet this will get less true over time though as the rate of change slows down, allowing specialized models/training for specific use cases that aren't TAM heavy enough for the big labs to go after them. It's just now any general model is the best thing to use for everything and you're wasting money to build something on what will certainly be obsolete by the time you can get it to market
reply